Design Research Library by Gina Giampaolo (2012), Senior Projects with Erik Brandt.
The Design Research Library is a model for collecting and consolidating meaningful design research and writing. The goal of the library is to provide readers with the tools to gain a full understanding of the evolution of critical design writing, theory, and practice. Well-informed readers are able to enter into discourse as talented writers, makers and library contributors. [NK]
(via designthinkingpsu)
We should design to help people connect
To use our hands, mind and vision together
To make sense of where we live
The world
And who we are
Because if we didn’t
We’d feel too small
Too insignificant
Lost
Design should trigger experiences
Design is our filter for comprehension
Design is our path to understanding
You
Me
And the World
The connections between people
And how we connect
Are constantly changing
From our grandmother
To our mother
To us
Objects should be secondary to our ideas
The rules are changing
We don’t talk about the same things
We don’t talk in the same way
We don’t talk in the same mediums
How can designers play with this?
How can we help to understand
our evolving technological World?
How is our evolving technology
changing us?
Can we grow closer?
Instead of apart
We think so
It’d been awhile since I read this, good to be reminded of.
Various authors
The Center for Person by Person Research
Found a research and educational organization interested in physical and virtual communities. This organization will investigate, document and cultivate the evolving way humans seek connection. Intended goals include facilitating dialogue on evolving human connection, encouraging non traditional methods of research, and create a network for interested people.
Deliverables:
A Quarterly Report: Booklet on past projects for interested parties to understand organization’s work.
Case Study Book(let): A need to know resource, ‘Allied Work’ projects that are not affiliated with organization but are useful to it’s practice.
Reading & Resource List: A physical and web resource to guide interested parties in their discovery and delight.
Website/Blog: Serves as framework for organization, a living document of the organization, it’s goals, work and ideas.
Branding Materials:
Business Card: To legitify practices, add official flair, potentially on designed so that anyone could give them out as a member.
Stickers & Stamp: To be used on projects that are sealed with the organization’s approval.
Badge of Membership: A web and physical badge
Beautifully Packaged Packet: To include all tangible elements, report, case study booklet, reading & resource guide, above branding materials and document of invitation/membership. This should be able to be easily mailed as well as handed out.
Possibly:
Video Project: Short video (2-3min) to introduce the idea of evolving human connection, generate interest and conversation.
(via plantshapes)
Part of AIGA Talk in London
November 22, 20011. YOU CAN ONLY WORK FOR PEOPLE THAT YOU LIKE.
This is a curious rule and it took me a long time to learn because in fact at the beginning of my practice I felt the opposite. Professionalism required that you didn’t particularly like the people…
Digging in deep to some old files…
Here is a selection of scans from Lawrence Halprin’s book Taking Part: A Workshop Approach to Collective Creativity. This is an excellent book. Someday I want to own it but for now it’s a million dollars on the internet.
Center for Land Use Interpretation Case Study

At first I was skeptical of the connection of modularity to user generated content or participatory design. I thought of traditional physically modular design and thought it was a stretching connection. As the chapter continued though, I like the idea of modularity being the framework to create a project and build something larger from its parts. It’s a nice concept to wrap up small bit. The interviews were, again, particularly enlightening, Jonathan Puckey stuck out to me in particular in his view of the developing designer. I would love to be able to participate in some of his classes or be apart of something similar. I like the idea of developing tools and growing frameworks that can be used and manipulated without you.


After reading the initial article on AIGA investigating the trends of the “new” designer, I was pretty sure it was going to be total intellectual bullshit, but then I read the Designer of 2015 Trends and I nodded along as I concur with the ideas. I’m not sure these findings are revolutionary but it’s probably good we’re getting them on paper?
- Wide and deep: meta-disciplinary study and practice
- Expanded scope: scale and complexity of design problems
- Targeted messages: a narrow definition of audiences
- Break through: an attention economy
- Sharing experiences: a co-creation model
- Responsible outcomes: focusing on sustainability
(via nevercertain)
You can view this project online here.

Main Page, randomized slideshow of advice.

Archive, where all the current pieces of advice can be viewed.

Process of collecting advice.
Be Brave is a collection of advice where submissions were paired with another piece of advice and made into a .gif to add to the narrative.